11/29/2023 0 Comments Kentucky route zero quotes![]() This incident echoes the issues that started before we met Conway. While there, his alcoholism got the best of him and he drank an expensive bottle of whiskey, indebting him to the distillery. Earlier in the story, they encountered the Hard Times Distillery, a place staffed entirely by the same glowing skeletons that Conway turns into. And even then, it’s because he was already isolated from Shannon and the rest thanks to his lingering issues with addiction and debt. This happened with Conway as he joined the other glowing skeletons. We accompany each other on journeys, sometimes from the beginning, sometimes joining in the middle, and then break off again at different moments. An entire community is saying goodbye to one of its own, though through the lens of a group on the outside of a community looking in.Īnd yet the funeral serves as a thematic goodbye to Conway, whose fate past Act IV is totally unexplained. But not before attending a funeral for two horses who died in the storm the previous night as a woman sings a haunting rendition of “I’m Going That Way”. Each member of the cavalcade starts thinking about their next destination, and who they’re going to make that journey with. Shannon’s search for her sister Weaver, Ezra’s desire to not be alone, and Johnny and Junebug’s general outsider status were all loads that they were passively helping each other carry. ![]() Controlling a cat listening in on conversations across an isolated village after a flood, you hear Conway’s former troupe contemplating what’s next for them after they finish the delivery he started. After that, Conway’s arc is seemingly over.īut his presence lingers still in Act V. By the end of Kentucky Route Zero Act IV, Conway fully transformed into a glowing skeleton and went away with two other glowing skeletons, abandoning his companions for a new group of unnamed, faceless ones. But as he got closer with them, something was pulling him away at the same time, manifesting as a glowing leg bone where his leg used to be. Along the way he assembled a motley crew, including TV repairwoman Shannon, an orphan boy Ezra, and robotic performers Junebug and Johnny. ![]() With no one but his dog, Conway began the journey of his last delivery, heavy of heart and burdened by past mistakes. The delivery that started it all finally makes its way to its esoteric destination, 5 Dogwood Drive, but without its delivery man. ![]() Maybe it’s a strange thing to say given that the game largely revolves around his point of view, but in Act V, he’s completely absent and barely even mentioned. In a lot of ways, Act V is about Conway, the initial character you get to know way back at the beginning of Act I. But most importantly, it’s about using that goodbye to figure out your next destination, what you need in that moment, and who’s going to carry on alongside you. It’s appropriate, then, that Act V is a game about the hidden complexity in goodbyes, about friends parting and that strange in-between period where you’re trying to figure out what’s next, who you’re carrying on with, and who you’re leaving behind. With Kentucky Route Zero Act V finally out at the beginning of 2020, it’s time to say goodbye to a work that’s seriously changed how I view games as a medium. First released in 2013 and planned as a five-installment episodic game, it’s been lurking in my Game of the Year lists for five of the past seven years now. I’ve spent much of my adult life alongside Kentucky Route Zero.
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